Unity C# Job System を利用すると、Unity とうまく相互作用する マルチスレッドコード を書くことができ、正しいコードを書くことを容易にします。
マルチスレッドでコードを書くと、高いパフォーマンスを得ることができます。これらには、フレームレートの大幅な向上が含まれます。C#ジョブで Burst コンパイラーを使用すると、改良された コード生成 (英語) の品質が提供され、モバイルデバイスのバッテリー消費を大幅に削減します。
C# Job System の本質的な性質は Unity が内部で使用するもの (Unity のネイティブジョブシステム) との統合性です。ユーザーが作成したコードと Unity は ワーカースレッド を共有します。この連携により、CPU コア より多くのスレッドを作成すること (CPU リソースの競合の原因となります) を回避できます。
詳細は、Unity at GDC - Job System&Entity Component System を参照してください。
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