class in UnityEngine.Experimental.Rendering
実装インターフェース:IRenderPipeline
マニュアルに切り替えるDefines a series of commands and settings that describes how Unity renders a frame.
| disposed | When the IRenderPipeline is invalid or destroyed this returns true. |
| Dispose | Dispose the Renderpipeline destroying all internal state. |
| Render | Defines custom rendering for this RenderPipeline. |
| BeginCameraRendering | Call the delegate used during SRP rendering before a single camera starts rendering. |
| BeginFrameRendering | Call the delegate used during SRP rendering before a render begins. |
| beginCameraRendering | Call that should be issued by an SRP when the SRP begins to render a Camera so that other systems can inject per camera render logic. |
| beginFrameRendering | Call that should be issued by an SRP when the SRP begins to render so that other systems can inject 'pre render' logic. |