Version: 2018.2
Experimental: this API is experimental and might be changed or removed in the future.

RenderPipeline

class in UnityEngine.Experimental.Rendering


実装インターフェース:IRenderPipeline

マニュアルに切り替える

説明

Defines a series of commands and settings that describes how Unity renders a frame.

変数

disposedWhen the IRenderPipeline is invalid or destroyed this returns true.

Public 関数

DisposeDispose the Renderpipeline destroying all internal state.
RenderDefines custom rendering for this RenderPipeline.

Static 関数

BeginCameraRenderingCall the delegate used during SRP rendering before a single camera starts rendering.
BeginFrameRenderingCall the delegate used during SRP rendering before a render begins.

Events

beginCameraRenderingCall that should be issued by an SRP when the SRP begins to render a Camera so that other systems can inject per camera render logic.
beginFrameRenderingCall that should be issued by an SRP when the SRP begins to render so that other systems can inject 'pre render' logic.