name | プロパティーの名前 |
nameID | Shader.PropertyToID によって検索されるプロパティーの nameID |
value | 設定する Vector4 値 |
vector 型のプロパティーを設定します
Adds a property to the block. If a vector property with the given name already exists, the old value is replaced. If the property is previously added using SetColor, the value is automatically converted to active color space as if ::SetColor is called.
See Also: SetColor, SetMatrix, SetFloat, SetTexture.