Version: 2017.1
public static bool IsReady ();
public static bool IsReady (string placementId);

パラメーター

placementId Optional placement identifier. If not specified, your default placement specified in UnityAds server-side admin settings will be used.

戻り値

bool If the placement is ready.

説明

Returns whether an advertisement is ready to be shown. Placements are configured per game in the UnityAds admin site, where you can also set your default placement.

関連項目: Show.

using UnityEngine;
#if UNITY_ADS
using UnityEngine.Advertisements;
#endif

public class UnityAdsExample : MonoBehaviour { public void ShowDefaultAd() { #if UNITY_ADS if (Advertisement.IsReady()) { Advertisement.Show(); } #endif } }