Version: 2022.3
言語: 日本語

ProfilerMarkerConstructor

マニュアルに切り替える
public ProfilerMarker (string name);
public ProfilerMarker (Unity.Profiling.ProfilerCategory category, string name);
public ProfilerMarker (Unity.Profiling.ProfilerCategory category, char* name, int nameLen);
public ProfilerMarker (Unity.Profiling.ProfilerCategory category, string name, Unity.Profiling.LowLevel.MarkerFlags flags);
public ProfilerMarker (Unity.Profiling.ProfilerCategory category, char* name, int nameLen, Unity.Profiling.LowLevel.MarkerFlags flags);
public ProfilerMarker (char* name, int nameLen);

パラメーター

name Marker name.
category Profiler category.
nameLen Marker name length.
flags The marker flags.

説明

Constructs a new performance marker for code instrumentation.

Use ProfilerMarker to markup a piece of code for the Profiler and Recorder.

using Unity.Profiling;

public class MySystemClass { static readonly ProfilerMarker s_PreparePerfMarker = new ProfilerMarker("MySystem.Prepare"); static readonly ProfilerMarker s_SimulatePerfMarker = new ProfilerMarker(ProfilerCategory.Ai, "MySystem.Simulate");

public void UpdateLogic() { s_PreparePerfMarker.Begin(); // ... s_PreparePerfMarker.End();

using (s_SimulatePerfMarker.Auto()) { // ... } } }