Version: 2022.3
言語: 日本語


struct in UnityEngine.SceneManagement



*.unity ファイルの実行時データ構造


buildIndexReturn the index of the Scene in the Build Settings.
isDirtyReturns true if the Scene is modified.
isLoadedIsLoaded is set to true after loading has completed and objects have been enabled.
nameReturns the name of the Scene that is currently active in the game or app.
pathReturns the relative path of the Scene. For example: "Assets/MyScenes/MyScene.unity".
rootCountThe number of root transforms of this Scene.

Public 関数

GetRootGameObjectsReturns all the root game objects in the Scene.
IsValidWhether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid.


operator !=シーンが異なれば true を返します。
operator ==シーンが同じであれば true を返します。