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Rigidbody.mass

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マニュアルに切り替える
public var mass: float;
public float mass;

Description

Rigidbody の質量

mass が大きいと、物理演算が不安定になります。

mass の高いオブジェクトは、衝突時に低い方のオブジェクトを押します。大きいトラックと小さな車を想像してください。

よくある誤解は、重いオブジェクトは軽いオブジェクトよりも速く落下するというものです。 これは真実ではなく、速度は重力と抵抗によります。

// Expose mass to allow adjustment from
// the inspector.
var mass: float;
var rb: Rigidbody;

function Start() { rb = GetComponent.<Rigidbody>(); rb.mass = mass; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float mass; public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); rb.mass = mass; } }