Version: 2022.3
言語: 日本語
public static Rendering.GlobalKeyword Create (string name);


name The name of the global shader keyword.


GlobalKeyword Returns a new instance of the GlobalKeyword class.


Creates and returns a GlobalKeyword that represents a new or existing global shader keyword.

Unity creates and returns a GlobalKeyword struct to represent the global shader keyword with the given name. If a global shader keyword with the given name does not yet exist in Unity's internal list of global shader keywords, Unity adds a global shader keyword with the given name to the list.

The following example creates a GlobalKeyword struct with the name EXAMPLE_FEATURE_ON, and caches it. It provides functions to enable and disable it.

using UnityEngine;
using UnityEngine.Rendering;

public class GlobalKeywordExample : MonoBehaviour { private GlobalKeyword exampleFeatureKeyword;

private void Start() { var exampleFeatureKeyword = GlobalKeyword.Create("EXAMPLE_FEATURE_ON"); }

public void EnableExampleFeature() { Shader.EnableKeyword(exampleFeatureKeyword); }

public void DisableExampleFeature() { Shader.DisableKeyword(exampleFeatureKeyword); } }