一方通行の衝突を使用する必要があるかどうか
True のとき、衝突は線速度が Collider2D ターゲットのローカル空間に変換されて 0 未満であるときのみ許可されます。 Z (軸) で Collider2D は回転せず、これは 0 未満の垂直速度に相当します。
See Also: useOneWayGrouping.
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