エフェクターのローカルの 'left' と 'right' との中心にある床の側面を定義する円弧の角度。この円弧内で起こるすべての衝突の法線は「側面」の挙動として考慮されます。
この円弧の角度では通常の一方通行の衝突が考慮されることはなく、円弧の外側にあるすべての一方通行の衝突を考慮しています。
ローカルの垂直の縁を含む円弧、すなわち水平の縁を定義します。円弧を最大の 180 度に設定すると、すべての衝突の法線は横挙動として考慮されます。円弧を最低の 0 度に設定すると、すべての衝突法線はオプションの横挙動として考慮されます。
See Also: useSideBounce, useSideFriction.
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