Version: 2022.3
言語: 日本語
public static int OverlapCapsuleNonAlloc (Vector2 point, Vector2 size, CapsuleDirection2D direction, float angle, Collider2D[] results, int layerMask= DefaultRaycastLayers, float minDepth= -Mathf.Infinity, float maxDepth= Mathf.Infinity);

パラメーター

point The center of the capsule.
size The size of the capsule.
direction カプセルの向く方向
angle The angle of the capsule.
results 結果を受け取る配列
layerMask 特定レイヤーのオブジェクトのみを判定するフィルター
minDepth この値よりも大きな Z 座標(深度)にあるオブジェクトのみを含む
maxDepth この値よりも小さな Z 座標(深度)のオブジェクトのみを含む

戻り値

int Returns the number of results placed in the results array.

説明

Get a list of all Colliders that fall within a capsule area. Note: This method will be deprecated in a future build and it is recommended to use OverlapCapsule instead.

This function is similar to OverlapCapsuleAll except that the results are returned in the supplied array. The integer return value is the number of objects that fall within the capsule (possibly zero) but the results array will not be resized if it doesn't contain enough elements to report all the results. The significance of this is that no memory is allocated for the results and so garbage collection performance is improved when the check is performed frequently.

See Also: OverlapCapsule, OverlapCapsuleAll.