キーフレームの作成
using UnityEngine;
public class Example : MonoBehaviour { // Make a GameObject follow a sine function. // Over the X and Y axis.
AnimationCurve anim; Keyframe[] ks;
void Start() { ks = new Keyframe[50]; for (var i = 0; i < ks.Length; i++) { ks[i] = new Keyframe(i, Mathf.Sin(i)); } anim = new AnimationCurve(ks); }
void Update() { transform.position = new Vector3(Time.time, anim.Evaluate(Time.time), 0); } }
キーフレームの作成
using UnityEngine;
public class Example : MonoBehaviour { // Make a GameObject follow a sine function. // Over the X and Y axis.
AnimationCurve anim; Keyframe[] ks;
void Start() { ks = new Keyframe[50]; for (var i = 0; i < ks.Length; i++) { ks[i] = new Keyframe(i, Mathf.Sin(i), 90, 90); } anim = new AnimationCurve(ks); }
void Update() { transform.position = new Vector3(Time.time, anim.Evaluate(Time.time), 0); } }
キーフレームの作成
using UnityEngine;
public class Example : MonoBehaviour { // Make a GameObject follow a sine function. // Over the X and Y axis.
AnimationCurve anim; Keyframe[] ks;
void Start() { ks = new Keyframe[50]; for (var i = 0; i < ks.Length; i++) { ks[i] = new Keyframe(i, Mathf.Sin(i), 0, 0, 0, 0); } anim = new AnimationCurve(ks); }
void Update() { transform.position = new Vector3(Time.time, anim.Evaluate(Time.time), 0); } }