Obsolete public static bool SwitchActiveBuildTarget (BuildTarget target);
public static bool SwitchActiveBuildTarget (BuildTargetGroup targetGroup, BuildTarget target);


target ビルド時の対象プラットフォームを選択します
targetGroup ビルドする対象プラットフォームを選択します


bool True の場合、ビルドターゲットを正常に切り替えされました。False の場合はそれ以外 ( たとえば、ライセンスチェックを失敗してファイルが見つからなかった、ユーザーが UI を通じて操作をキャンセルした、など ) です。



Has the same effect as changing the build target via the Build Player dialog in the Editor.

When you change the currently active build target, this function reimports Assets that are affected by the current platform setting, and then returns. All script files are compiled on the next editor update. To have scripts compile before the Assets are reimported, see SwitchActiveBuildTargetAsync.

If the given target is a standalone target, calling SwitchActiveBuildTarget will also affect EditorUserBuildSettings.selectedStandaloneTarget.

Note: This method is not available when running the Editor in batch mode. This is because changing the build target requires recompiling script code for the given target which cannot be done while script code is executing (not a problem in in the editor as the operation is simply deferred but batch mode will immediately exit after having executed the designated script code). To set the build target to use in batch mode, use the buildTarget command-line switch.

using UnityEditor;

public class SwitchPlatformExample { [MenuItem("Example/Switch Platform")] public static void PerformSwitch() { // Switch to Windows standalone build. EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Standalone, BuildTarget.StandaloneWindows); } }