methodName | 呼び出すメソッド名 |
value | 呼び出すメソッドに引数として渡すパラメーター |
options | 目的のオブジェクトにメソッドが存在しない場合、エラーを発生させるかどうか |
ゲームオブジェクトと親(の親、さらに親 ... )にアタッチされているすべての MonoBehaviour にある methodName
と名付けたメソッドを呼び出します
The receiving method can choose to ignore the argument by having zero arguments.
If the options
parameter is set to SendMessageOptions.RequireReceiver an error is printed when the message is not picked up by any component.
このメッセージは非アクティブのオブジェクトには送信されないことに気をつけてください(すなわち、エディターや GameObject.SetActive 関数で非アクティブにしている場合です)
using UnityEngine;
public class Example : MonoBehaviour { void Start() { /// Calls the function ApplyDamage with a value of 5 SendMessageUpwards("ApplyDamage", 5.0); }
// Every script attached to this game object and any ancestor // that has a ApplyDamage function will be called. void ApplyDamage(float damage) { print(damage); } }
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