Version: 2021.3
public Component GetComponentInParent (Type t);
public Component GetComponentInParent (Type t, bool includeInactive);

パラメーター

t The type of Component to retrieve.
includeInactive 非アクティブのコンポーネントも含めるかどうか

戻り値

Component A Component of the matching type, otherwise null if no Component is found.

説明

Returns the Component of type in the GameObject or any of its parents.

Unless a Component of type is found in the current GameObject, the method recurses upwards until it finds a GameObject with a matching Component.// Only Components on active GameObjects are matched unless explicitly specified otherwise.

using UnityEngine;

public class GetComponentInParentExample : MonoBehaviour { void Start() { HingeJoint hinge = GetComponentInParent(typeof(HingeJoint)) as HingeJoint;

if (hinge != null) { hinge.useSpring = false; } else { // Try again by including inactive GameObjects. hinge = GetComponentInParent(typeof(HingeJoint), true) as HingeJoint;

if (hinge != null) hinge.useSpring = false; } } }

public T GetComponentInParent ();
public T GetComponentInParent (bool includeInactive= false);

パラメーター

includeInactive 非アクティブのコンポーネントも含めるかどうか

戻り値

T A Component of the matching type, otherwise null if no Component is found.

説明

Generic version of this method.

using UnityEngine;

public class GetComponentInParentExample : MonoBehaviour { void Start() { HingeJoint hinge = GetComponentInParent<HingeJoint>();

if (hinge != null) { hinge.useSpring = false; } else { // Try again by including inactive GameObjects. hinge = GetComponentInParent<HingeJoint>(true);

if (hinge != null) hinge.useSpring = false; } } }