Rigidbody2D 移動した場合、衝突は新しい位置でのみ検知されます。
このモードを使用すると、Rigidbody2D が素早く移動していると、他のコライダーと位置が被ったり、すり抜けてしまうことがあります。このモードでは、非常に高速な計算ができますが、先ほど述べた問題が発生しないように、オブジェクトが比較的遅く緩やかな移動をしており、位置の重複やすり抜けが起こらない場合にのみ使用してください。
See Also: Rigidbody2D.collisionDetectionMode.
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