Version: 5.4 (switch to 5.5b)
言語English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Collider.material

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

マニュアルに切り替える
public var material: PhysicMaterial;
public PhysicMaterial material;

Description

コライダーによって使用されるマテリアル

マテリアルがコライダーによって共有されている場合は、 マテリアルを複製し、コライダーに割り当てます。

// Expose properties in the inspector for easy adjustment.
var dynFriction: float;
var statFriction: float;

var coll: Collider;

function Start() { coll = GetComponent.<Collider>(); coll.material.dynamicFriction = dynFriction; coll.material.staticFriction = statFriction; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float dynFriction; public float statFriction; public Collider coll; void Start() { coll = GetComponent<Collider>(); coll.material.dynamicFriction = dynFriction; coll.material.staticFriction = statFriction; } }