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public function SimpleMove(speed: Vector3): bool;
public bool SimpleMove(Vector3 speed);



キャラクターを speed 付きで動かします。

Y 軸に沿った速度は無視されます。 スピードは「メートル/秒」です。重力は自動的に適用されます。 キャラクターが接地しているかどうかを返します。 これは 1 フレームごとに Move や SimpleMove を呼び出すためだけに使用することをお勧めします。

	var speed : float = 3.0;
	var rotateSpeed : float = 3.0;

function Update () { var controller : CharacterController = GetComponent.<CharacterController>();

// Rotate around y - axis transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0); // Move forward / backward var forward : Vector3 = transform.TransformDirection(Vector3.forward); var curSpeed : float = speed * Input.GetAxis ("Vertical"); controller.SimpleMove(forward * curSpeed); }

@script RequireComponent(CharacterController)
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(CharacterController))] public class ExampleClass : MonoBehaviour { public float speed = 3.0F; public float rotateSpeed = 3.0F; void Update() { CharacterController controller = GetComponent<CharacterController>(); transform.Rotate(0, Input.GetAxis("Horizontal") * rotateSpeed, 0); Vector3 forward = transform.TransformDirection(Vector3.forward); float curSpeed = speed * Input.GetAxis("Vertical"); controller.SimpleMove(forward * curSpeed); } }