public int pixelHeight ;


How tall is the camera in pixels (not accounting for dynamic resolution scaling) (Read Only).

Use this to return the height of the Camera viewport is in pixels. This is read-only.

//Attach this script to an empty GameObject
//Create a new Camera (Create>Camera) and position it appropriately. Attach it to the Second Camera field in the Inspector of the GameObject
//Press the space key to enable and disable the second Camera

using UnityEngine;

public class Example : MonoBehaviour { //Attach a new Camera in the Inspector window public Camera m_SecondCamera; //This is set as the main Camera in this script Camera m_FirstCamera;

void Start() { //Disable the second Camera m_SecondCamera.enabled = false; //Set where to place the second Camera along with its width and height m_SecondCamera.pixelRect = new Rect(0, 0, 400, 200); //Set the first Camera as the main Camera m_FirstCamera = Camera.main; }

void Update() { //Press the space key to toggle the second Camera and output camera pixel width and height if (Input.GetKeyDown(KeyCode.Space)) { //Check if the second camera is enabled yet if (!m_SecondCamera.enabled) { //Toggle the second Camera and output the second Camera's details ToggleCamera(m_SecondCamera, m_SecondCamera); } else { //Toggle the second Camera and output the first Camera's details ToggleCamera(m_SecondCamera, m_FirstCamera); } } }

//Toggle the Camera and output the Camera specified void ToggleCamera(Camera cameraToggle, Camera cameraOutput) { //Set Camera on and off cameraToggle.enabled = !cameraToggle.enabled;

//Output the Camera's new Pixel width Debug.Log("Pixel width :" + cameraOutput.pixelWidth + " Pixel height : " + cameraOutput.pixelHeight); } }