Version: 2020.3
public void PlayOneShot (AudioClip clip, float volumeScale= 1.0F);


clip 再生するクリップ
volumeScale 音量 (0-1) のスケール


AudioClip を再生し、volumeScale で AudioSource 音量をスケールします。

AudioSource.PlayOneShot does not cancel clips that are already being played by AudioSource.PlayOneShot and AudioSource.Play. For more information on how this method differs from AudioSource.Play, see AudioSource.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public AudioClip impact; AudioSource audioSource;

void Start() { audioSource = GetComponent<AudioSource>(); }

void OnCollisionEnter() { audioSource.PlayOneShot(impact, 0.7F); } }

See Also: AudioSource.Play.