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    Class DeactivateEvent

    UnityEvent that Unity invokes when the selecting Interactor deactivates an Interactable.

    Inheritance
    Object
    UnityEventBase
    UnityEvent<DeactivateEventArgs>
    DeactivateEvent
    Inherited Members
    UnityEngine.Events.UnityEvent<UnityEngine.XR.Interaction.Toolkit.DeactivateEventArgs>.AddListener(UnityEngine.Events.UnityAction<UnityEngine.XR.Interaction.Toolkit.DeactivateEventArgs>)
    UnityEngine.Events.UnityEvent<UnityEngine.XR.Interaction.Toolkit.DeactivateEventArgs>.RemoveListener(UnityEngine.Events.UnityAction<UnityEngine.XR.Interaction.Toolkit.DeactivateEventArgs>)
    UnityEngine.Events.UnityEvent<UnityEngine.XR.Interaction.Toolkit.DeactivateEventArgs>.FindMethod_Impl(System.String, System.Object)
    UnityEngine.Events.UnityEvent<UnityEngine.XR.Interaction.Toolkit.DeactivateEventArgs>.Invoke(UnityEngine.XR.Interaction.Toolkit.DeactivateEventArgs)
    UnityEngine.Events.UnityEventBase.UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize()
    UnityEngine.Events.UnityEventBase.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize()
    UnityEventBase.GetPersistentEventCount()
    UnityEventBase.GetPersistentTarget(Int32)
    UnityEventBase.GetPersistentMethodName(Int32)
    UnityEventBase.SetPersistentListenerState(Int32, UnityEventCallState)
    UnityEngine.Events.UnityEventBase.AddListener(System.Object, System.Reflection.MethodInfo)
    UnityEngine.Events.UnityEventBase.RemoveListener(System.Object, System.Reflection.MethodInfo)
    UnityEventBase.RemoveAllListeners()
    UnityEngine.Events.UnityEventBase.Invoke(System.Object[])
    UnityEngine.Events.UnityEventBase.ToString()
    UnityEventBase.GetValidMethodInfo(Object, String, Type[])
    UnityEngine.Events.UnityEventBase.ValidateRegistration(System.Reflection.MethodInfo, System.Object, UnityEngine.Events.PersistentListenerMode)
    UnityEngine.Events.UnityEventBase.ValidateRegistration(System.Reflection.MethodInfo, System.Object, UnityEngine.Events.PersistentListenerMode, System.Type)
    UnityEngine.Events.UnityEventBase.RegisterPersistentListener(System.Int32, System.Object, System.Reflection.MethodInfo)
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.XR.Interaction.Toolkit
    Syntax
    [Serializable]
    public sealed class DeactivateEvent : UnityEvent<DeactivateEventArgs>, ISerializationCallbackReceiver
    Remarks

    Not to be confused with activating or deactivating a GameObject with SetActive. This is a generic event when an Interactor wants to deactivate its selected Interactable, such as from a trigger pull on a controller.

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