docs.unity3d.com
    目次を表示する/隠す

    Class Variables

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    LudiqBehaviour
    Variables
    Inherited Members
    LudiqBehaviour._data
    LudiqBehaviour.ISerializationCallbackReceiver.OnBeforeSerialize()
    LudiqBehaviour.ISerializationCallbackReceiver.OnAfterDeserialize()
    LudiqBehaviour.OnBeforeSerialize()
    LudiqBehaviour.OnAfterSerialize()
    LudiqBehaviour.OnBeforeDeserialize()
    LudiqBehaviour.OnAfterDeserialize()
    LudiqBehaviour.ToString()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, Boolean)
    Component.GetComponentInParent(Type)
    UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.name
    Object.hideFlags
    Namespace: Unity.VisualScripting
    Syntax
    [AddComponentMenu("Visual Scripting/Variables")]
    [IncludeInSettings(false)]
    public class Variables : LudiqBehaviour, ISerializationCallbackReceiver, IAotStubbable

    Properties

    ActiveScene

    Declaration
    public static VariableDeclarations ActiveScene { get; }
    Property Value
    Type Description
    VariableDeclarations

    Application

    Declaration
    public static VariableDeclarations Application { get; }
    Property Value
    Type Description
    VariableDeclarations

    declarations

    Declaration
    [Serialize]
    [Inspectable]
    [VariableKind(VariableKind.Object)]
    public VariableDeclarations declarations { get; }
    Property Value
    Type Description
    VariableDeclarations

    ExistInActiveScene

    Declaration
    public static bool ExistInActiveScene { get; }
    Property Value
    Type Description
    Boolean

    Saved

    Declaration
    public static VariableDeclarations Saved { get; }
    Property Value
    Type Description
    VariableDeclarations

    Methods

    ExistInScene(Nullable<Scene>)

    Declaration
    public static bool ExistInScene(Scene? scene)
    Parameters
    Type Name Description
    Nullable<Scene> scene
    Returns
    Type Description
    Boolean

    ExistOnObject(Component)

    Declaration
    public static bool ExistOnObject(Component component)
    Parameters
    Type Name Description
    Component component
    Returns
    Type Description
    Boolean

    ExistOnObject(GameObject)

    Declaration
    public static bool ExistOnObject(GameObject go)
    Parameters
    Type Name Description
    GameObject go
    Returns
    Type Description
    Boolean

    GetAotStubs(HashSet<Object>)

    Declaration
    public IEnumerable<object> GetAotStubs(HashSet<object> visited)
    Parameters
    Type Name Description
    HashSet<Object> visited
    Returns
    Type Description
    IEnumerable<Object>
    Implements
    IAotStubbable.GetAotStubs(HashSet<Object>)

    Graph(GraphPointer)

    Declaration
    public static VariableDeclarations Graph(GraphPointer pointer)
    Parameters
    Type Name Description
    GraphPointer pointer
    Returns
    Type Description
    VariableDeclarations

    GraphDefinition(GraphPointer)

    Declaration
    public static VariableDeclarations GraphDefinition(GraphPointer pointer)
    Parameters
    Type Name Description
    GraphPointer pointer
    Returns
    Type Description
    VariableDeclarations

    GraphDefinition(IGraphWithVariables)

    Declaration
    public static VariableDeclarations GraphDefinition(IGraphWithVariables graph)
    Parameters
    Type Name Description
    IGraphWithVariables graph
    Returns
    Type Description
    VariableDeclarations

    GraphInstance(GraphPointer)

    Declaration
    public static VariableDeclarations GraphInstance(GraphPointer pointer)
    Parameters
    Type Name Description
    GraphPointer pointer
    Returns
    Type Description
    VariableDeclarations

    Object(Component)

    Declaration
    public static VariableDeclarations Object(Component component)
    Parameters
    Type Name Description
    Component component
    Returns
    Type Description
    VariableDeclarations

    Object(GameObject)

    Declaration
    public static VariableDeclarations Object(GameObject go)
    Parameters
    Type Name Description
    GameObject go
    Returns
    Type Description
    VariableDeclarations

    Scene(Nullable<Scene>)

    Declaration
    public static VariableDeclarations Scene(Scene? scene)
    Parameters
    Type Name Description
    Nullable<Scene> scene
    Returns
    Type Description
    VariableDeclarations

    Scene(Component)

    Declaration
    public static VariableDeclarations Scene(Component component)
    Parameters
    Type Name Description
    Component component
    Returns
    Type Description
    VariableDeclarations

    Scene(GameObject)

    Declaration
    public static VariableDeclarations Scene(GameObject go)
    Parameters
    Type Name Description
    GameObject go
    Returns
    Type Description
    VariableDeclarations

    ShowData()

    Declaration
    [ContextMenu("Show Data...")]
    protected override void ShowData()
    Overrides
    LudiqBehaviour.ShowData()

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    EditorUnityObjectUtility.GetPrefabDefinition(Object)
    EditorUnityObjectUtility.IsPrefabInstance(Object)
    EditorUnityObjectUtility.IsPrefabDefinition(Object)
    EditorUnityObjectUtility.IsConnectedPrefabInstance(Object)
    EditorUnityObjectUtility.IsDisconnectedPrefabInstance(Object)
    EditorUnityObjectUtility.IsSceneBound(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    ComponentHolderProtocol.IsComponentHolder(Object)
    ComponentHolderProtocol.GameObject(Object)
    ComponentHolderProtocol.AddComponent<T>(Object)
    ComponentHolderProtocol.GetOrAddComponent<T>(Object)
    ComponentHolderProtocol.GetComponent<T>(Object)
    ComponentHolderProtocol.GetComponentInChildren<T>(Object)
    ComponentHolderProtocol.GetComponentInParent<T>(Object)
    ComponentHolderProtocol.GetComponents<T>(Object)
    ComponentHolderProtocol.GetComponentsInChildren<T>(Object)
    ComponentHolderProtocol.GetComponentsInParent<T>(Object)
    ComponentHolderProtocol.GetComponent(Object, Type)
    ComponentHolderProtocol.GetComponentInChildren(Object, Type)
    ComponentHolderProtocol.GetComponentInParent(Object, Type)
    ComponentHolderProtocol.GetComponents(Object, Type)
    ComponentHolderProtocol.GetComponentsInChildren(Object, Type)
    ComponentHolderProtocol.GetComponentsInParent(Object, Type)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsDestroyed(Object)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
    UnityObjectUtility.ToSafeString(Object)
    UnityObjectUtility.AsUnityNull<T>(T)
    Icons.Icon(Object)
    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)