docs.unity3d.com
    目次を表示する/隠す

    Class StateTransition

    Inheritance
    Object
    GraphElement<StateGraph>
    StateTransition
    NesterStateTransition<TGraph, TMacro>
    Inherited Members
    GraphElement<StateGraph>.guid
    GraphElement<StateGraph>.BeforeAdd()
    GraphElement<StateGraph>.AfterAdd()
    GraphElement<StateGraph>.BeforeRemove()
    GraphElement<StateGraph>.AfterRemove()
    GraphElement<StateGraph>.Dispose()
    GraphElement<StateGraph>.InstantiateNest()
    GraphElement<StateGraph>.UninstantiateNest()
    GraphElement<StateGraph>.HandleDependencies()
    GraphElement<StateGraph>.graph
    GraphElement<StateGraph>.IGraphElement.graph
    GraphElement<StateGraph>.IGraphItem.graph
    GraphElement<StateGraph>.deserializationDependencies
    GraphElement<StateGraph>.GetAotStubs(HashSet<Object>)
    GraphElement<StateGraph>.Prewarm()
    GraphElement<StateGraph>.CopyFrom(GraphElement<StateGraph>)
    GraphElement<StateGraph>.ToString()
    Namespace: Unity.VisualScripting
    Syntax
    public abstract class StateTransition : GraphElement<StateGraph>, IStateTransition, IGraphElementWithDebugData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable, IAnalyticsIdentifiable, IConnection<IState, IState>

    Constructors

    StateTransition()

    Declaration
    protected StateTransition()

    StateTransition(IState, IState)

    Declaration
    protected StateTransition(IState source, IState destination)
    Parameters
    Type Name Description
    IState source
    IState destination

    Properties

    dependencyOrder

    Declaration
    public override int dependencyOrder { get; }
    Property Value
    Type Description
    Int32
    Overrides
    Unity.VisualScripting.GraphElement<Unity.VisualScripting.StateGraph>.dependencyOrder
    Implements
    IGraphElement.dependencyOrder

    destination

    Declaration
    [Serialize]
    public IState destination { get; }
    Property Value
    Type Description
    IState
    Implements
    IConnection<TSource, TDestination>.destination

    source

    Declaration
    [Serialize]
    public IState source { get; }
    Property Value
    Type Description
    IState
    Implements
    IConnection<TSource, TDestination>.source

    Methods

    Branch(Flow)

    Declaration
    public void Branch(Flow flow)
    Parameters
    Type Name Description
    Flow flow
    Implements
    IStateTransition.Branch(Flow)

    CreateDebugData()

    Declaration
    public IGraphElementDebugData CreateDebugData()
    Returns
    Type Description
    IGraphElementDebugData
    Implements
    IGraphElementWithDebugData.CreateDebugData()

    GetAnalyticsIdentifier()

    Declaration
    public override AnalyticsIdentifier GetAnalyticsIdentifier()
    Returns
    Type Description
    AnalyticsIdentifier
    Overrides
    Unity.VisualScripting.GraphElement<Unity.VisualScripting.StateGraph>.GetAnalyticsIdentifier()
    Implements
    IAnalyticsIdentifiable.GetAnalyticsIdentifier()

    Instantiate(GraphReference)

    Declaration
    public override void Instantiate(GraphReference instance)
    Parameters
    Type Name Description
    GraphReference instance
    Overrides
    Unity.VisualScripting.GraphElement<Unity.VisualScripting.StateGraph>.Instantiate(Unity.VisualScripting.GraphReference)
    Implements
    IGraphElement.Instantiate(GraphReference)

    OnEnter(Flow)

    Declaration
    public abstract void OnEnter(Flow flow)
    Parameters
    Type Name Description
    Flow flow
    Implements
    IStateTransition.OnEnter(Flow)

    OnExit(Flow)

    Declaration
    public abstract void OnExit(Flow flow)
    Parameters
    Type Name Description
    Flow flow
    Implements
    IStateTransition.OnExit(Flow)

    Uninstantiate(GraphReference)

    Declaration
    public override void Uninstantiate(GraphReference instance)
    Parameters
    Type Name Description
    GraphReference instance
    Overrides
    Unity.VisualScripting.GraphElement<Unity.VisualScripting.StateGraph>.Uninstantiate(Unity.VisualScripting.GraphReference)
    Implements
    IGraphElement.Uninstantiate(GraphReference)

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    GraphsExceptionUtility.GetException(IGraphElementWithDebugData, GraphPointer)
    GraphsExceptionUtility.SetException(IGraphElementWithDebugData, GraphPointer, Exception)
    GraphsExceptionUtility.HandleException(IGraphElementWithDebugData, GraphPointer, Exception)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)