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    Class StateGraphContext

    Inheritance
    Object
    GraphContext<StateGraph, StateCanvas>
    StateGraphContext
    Inherited Members
    GraphContext<StateGraph, StateCanvas>.reference
    GraphContext<StateGraph, StateCanvas>.analyserProvider
    GraphContext<StateGraph, StateCanvas>.canvas
    GraphContext<StateGraph, StateCanvas>.IGraphContext.canvas
    GraphContext<StateGraph, StateCanvas>.selection
    GraphContext<StateGraph, StateCanvas>.graph
    GraphContext<StateGraph, StateCanvas>.IGraphContext.graph
    GraphContext<StateGraph, StateCanvas>.graphMetadata
    GraphContext<StateGraph, StateCanvas>.selectionMetadata
    GraphContext<StateGraph, StateCanvas>.ElementMetadata(IGraphElement)
    GraphContext<StateGraph, StateCanvas>.extensions
    GraphContext<StateGraph, StateCanvas>.IGraphContext.extensions
    GraphContext<StateGraph, StateCanvas>.windowTitle
    GraphContext<StateGraph, StateCanvas>.SidebarPanels()
    GraphContext<StateGraph, StateCanvas>.sidebarPanels
    GraphContext<StateGraph, StateCanvas>.IGraphContext.sidebarPanels
    GraphContext<StateGraph, StateCanvas>.isPrefabInstance
    GraphContext<StateGraph, StateCanvas>.Translate()
    GraphContext<StateGraph, StateCanvas>.Dispose()
    GraphContext<StateGraph, StateCanvas>.BeginEdit(Boolean)
    GraphContext<StateGraph, StateCanvas>.EndEdit()
    GraphContext<StateGraph, StateCanvas>.DescribeAndAnalyze()
    GraphContext<StateGraph, StateCanvas>.OnRecordFrameTrace(UInt32, Int32, GameObject, DotsFrameTrace.RecordedStep)
    Namespace: Unity.VisualScripting
    Syntax
    [GraphContext(typeof(StateGraph))]
    public class StateGraphContext : GraphContext<StateGraph, StateCanvas>, IGraphContext, IDisposable

    Constructors

    StateGraphContext(GraphReference)

    Declaration
    public StateGraphContext(GraphReference reference)
    Parameters
    Type Name Description
    GraphReference reference

    Properties

    windowTitle

    Declaration
    public override string windowTitle { get; }
    Property Value
    Type Description
    String
    Overrides
    Unity.VisualScripting.GraphContext<Unity.VisualScripting.StateGraph, Unity.VisualScripting.StateCanvas>.windowTitle

    Methods

    SidebarPanels()

    Declaration
    protected override IEnumerable<ISidebarPanelContent> SidebarPanels()
    Returns
    Type Description
    IEnumerable<ISidebarPanelContent>
    Overrides
    Unity.VisualScripting.GraphContext<Unity.VisualScripting.StateGraph, Unity.VisualScripting.StateCanvas>.SidebarPanels()

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XCanvasExtensionProvider.Extensions(IGraphContext)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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