docs.unity3d.com
    目次を表示する/隠す

    Struct SkinnedColor

    Namespace: Unity.VisualScripting
    Syntax
    public struct SkinnedColor

    Constructors

    SkinnedColor(Color)

    Declaration
    public SkinnedColor(Color personalAndProColor)
    Parameters
    Type Name Description
    Color personalAndProColor

    SkinnedColor(Color, Color)

    Declaration
    public SkinnedColor(Color personalColor, Color proColor)
    Parameters
    Type Name Description
    Color personalColor
    Color proColor

    Properties

    color

    Declaration
    public readonly Color color { get; }
    Property Value
    Type Description
    Color

    Operators

    Explicit(Color to SkinnedColor)

    Declaration
    public static explicit operator SkinnedColor(Color color)
    Parameters
    Type Name Description
    Color color
    Returns
    Type Description
    SkinnedColor

    Implicit(SkinnedColor to Color)

    Declaration
    public static implicit operator Color(SkinnedColor skinnedColor)
    Parameters
    Type Name Description
    SkinnedColor skinnedColor
    Returns
    Type Description
    Color

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
    ColorUtility.GetPixel(SkinnedColor)
    ColorUtility.CreateBackground(SkinnedColor)
    ColorUtility.ToHexString(SkinnedColor)
    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)