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    Class ScriptMachine

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    LudiqBehaviour
    Machine<FlowGraph, ScriptGraphAsset>
    EventMachine<FlowGraph, ScriptGraphAsset>
    ScriptMachine
    Inherited Members
    EventMachine<FlowGraph, ScriptGraphAsset>.IsUsingNewRuntime
    EventMachine<FlowGraph, ScriptGraphAsset>.TriggerEvent(String)
    EventMachine<FlowGraph, ScriptGraphAsset>.TriggerEvent<TArgs>(String, TArgs)
    EventMachine<FlowGraph, ScriptGraphAsset>.TriggerUnregisteredEvent(String)
    EventMachine<FlowGraph, ScriptGraphAsset>.TriggerRegisteredEvent<TArgs>(EventHook, TArgs)
    EventMachine<FlowGraph, ScriptGraphAsset>.TriggerUnregisteredEvent<TArgs>(EventHook, TArgs)
    EventMachine<FlowGraph, ScriptGraphAsset>.Awake()
    EventMachine<FlowGraph, ScriptGraphAsset>.OnEnable()
    EventMachine<FlowGraph, ScriptGraphAsset>.Start()
    EventMachine<FlowGraph, ScriptGraphAsset>.OnInstantiateWhileEnabled()
    EventMachine<FlowGraph, ScriptGraphAsset>.Update()
    EventMachine<FlowGraph, ScriptGraphAsset>.FixedUpdate()
    EventMachine<FlowGraph, ScriptGraphAsset>.LateUpdate()
    EventMachine<FlowGraph, ScriptGraphAsset>.OnUninstantiateWhileEnabled()
    EventMachine<FlowGraph, ScriptGraphAsset>.OnDisable()
    EventMachine<FlowGraph, ScriptGraphAsset>.OnDestroy()
    EventMachine<FlowGraph, ScriptGraphAsset>.TriggerUnityEvent(String)
    EventMachine<FlowGraph, ScriptGraphAsset>.OnDrawGizmos()
    EventMachine<FlowGraph, ScriptGraphAsset>.OnDrawGizmosSelected()
    Machine<FlowGraph, ScriptGraphAsset>.nest
    Machine<FlowGraph, ScriptGraphAsset>.IGraphNester.nest
    Machine<FlowGraph, ScriptGraphAsset>.IMachine.threadSafeGameObject
    Machine<FlowGraph, ScriptGraphAsset>.reference
    Machine<FlowGraph, ScriptGraphAsset>.hasGraph
    Machine<FlowGraph, ScriptGraphAsset>.graph
    Machine<FlowGraph, ScriptGraphAsset>.graphData
    Machine<FlowGraph, ScriptGraphAsset>.IGraphParent.isSerializationRoot
    Machine<FlowGraph, ScriptGraphAsset>.IGraphParent.serializedObject
    Machine<FlowGraph, ScriptGraphAsset>.IGraphParent.childGraph
    Machine<FlowGraph, ScriptGraphAsset>.GetAotStubs(HashSet<Object>)
    Machine<FlowGraph, ScriptGraphAsset>.isDescriptionValid
    Machine<FlowGraph, ScriptGraphAsset>.OnValidate()
    Machine<FlowGraph, ScriptGraphAsset>.GetReference()
    Machine<FlowGraph, ScriptGraphAsset>.InstantiateNest()
    Machine<FlowGraph, ScriptGraphAsset>.UninstantiateNest()
    Machine<FlowGraph, ScriptGraphAsset>.DefaultGraph()
    Machine<FlowGraph, ScriptGraphAsset>.IGraphParent.DefaultGraph()
    LudiqBehaviour._data
    LudiqBehaviour.ISerializationCallbackReceiver.OnBeforeSerialize()
    LudiqBehaviour.ISerializationCallbackReceiver.OnAfterDeserialize()
    LudiqBehaviour.OnBeforeSerialize()
    LudiqBehaviour.OnAfterSerialize()
    LudiqBehaviour.OnBeforeDeserialize()
    LudiqBehaviour.OnAfterDeserialize()
    LudiqBehaviour.ToString()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, Boolean)
    Component.GetComponentInParent(Type)
    UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.name
    Object.hideFlags
    Namespace: Unity.VisualScripting
    Syntax
    [AddComponentMenu("Visual Scripting/Script Machine")]
    [RequireComponent(typeof(Variables))]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.visualscripting@latest/index.html?subfolder=/manual/vs-graphs-machines-macros.html")]
    [RenamedFrom("Bolt.FlowMachine")]
    [RenamedFrom("Unity.VisualScripting.FlowMachine")]
    public sealed class ScriptMachine : EventMachine<FlowGraph, ScriptGraphAsset>, ISerializationCallbackReceiver, IEventMachine, IMachine, IGraphRoot, IGraphNester, IGraphParent, IAotStubbable

    Fields

    UseNewInterpreter

    Declaration
    public bool UseNewInterpreter
    Field Value
    Type Description
    Boolean

    Properties

    IsUsingNewRuntime

    Declaration
    protected override bool IsUsingNewRuntime { get; }
    Property Value
    Type Description
    Boolean
    Overrides
    Unity.VisualScripting.EventMachine<Unity.VisualScripting.FlowGraph, Unity.VisualScripting.ScriptGraphAsset>.IsUsingNewRuntime

    Methods

    DefaultGraph()

    Declaration
    public override FlowGraph DefaultGraph()
    Returns
    Type Description
    FlowGraph
    Overrides
    Unity.VisualScripting.Machine<Unity.VisualScripting.FlowGraph, Unity.VisualScripting.ScriptGraphAsset>.DefaultGraph()

    OnDestroy()

    Declaration
    protected override void OnDestroy()
    Overrides
    Unity.VisualScripting.EventMachine<Unity.VisualScripting.FlowGraph, Unity.VisualScripting.ScriptGraphAsset>.OnDestroy()

    OnDisable()

    Declaration
    protected override void OnDisable()
    Overrides
    Unity.VisualScripting.EventMachine<Unity.VisualScripting.FlowGraph, Unity.VisualScripting.ScriptGraphAsset>.OnDisable()

    OnEnable()

    Declaration
    protected override void OnEnable()
    Overrides
    Unity.VisualScripting.EventMachine<Unity.VisualScripting.FlowGraph, Unity.VisualScripting.ScriptGraphAsset>.OnEnable()

    OnInstantiateWhileEnabled()

    Declaration
    protected override void OnInstantiateWhileEnabled()
    Overrides
    Unity.VisualScripting.EventMachine<Unity.VisualScripting.FlowGraph, Unity.VisualScripting.ScriptGraphAsset>.OnInstantiateWhileEnabled()

    OnUninstantiateWhileEnabled()

    Declaration
    protected override void OnUninstantiateWhileEnabled()
    Overrides
    Unity.VisualScripting.EventMachine<Unity.VisualScripting.FlowGraph, Unity.VisualScripting.ScriptGraphAsset>.OnUninstantiateWhileEnabled()

    ShowData()

    Declaration
    [ContextMenu("Show Data...")]
    protected override void ShowData()
    Overrides
    LudiqBehaviour.ShowData()

    Update()

    Declaration
    protected override void Update()
    Overrides
    Unity.VisualScripting.EventMachine<Unity.VisualScripting.FlowGraph, Unity.VisualScripting.ScriptGraphAsset>.Update()

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    EditorUnityObjectUtility.GetPrefabDefinition(Object)
    EditorUnityObjectUtility.IsPrefabInstance(Object)
    EditorUnityObjectUtility.IsPrefabDefinition(Object)
    EditorUnityObjectUtility.IsConnectedPrefabInstance(Object)
    EditorUnityObjectUtility.IsDisconnectedPrefabInstance(Object)
    EditorUnityObjectUtility.IsSceneBound(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    ComponentHolderProtocol.IsComponentHolder(Object)
    ComponentHolderProtocol.GameObject(Object)
    ComponentHolderProtocol.AddComponent<T>(Object)
    ComponentHolderProtocol.GetOrAddComponent<T>(Object)
    ComponentHolderProtocol.GetComponent<T>(Object)
    ComponentHolderProtocol.GetComponentInChildren<T>(Object)
    ComponentHolderProtocol.GetComponentInParent<T>(Object)
    ComponentHolderProtocol.GetComponents<T>(Object)
    ComponentHolderProtocol.GetComponentsInChildren<T>(Object)
    ComponentHolderProtocol.GetComponentsInParent<T>(Object)
    ComponentHolderProtocol.GetComponent(Object, Type)
    ComponentHolderProtocol.GetComponentInChildren(Object, Type)
    ComponentHolderProtocol.GetComponentInParent(Object, Type)
    ComponentHolderProtocol.GetComponents(Object, Type)
    ComponentHolderProtocol.GetComponentsInChildren(Object, Type)
    ComponentHolderProtocol.GetComponentsInParent(Object, Type)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsDestroyed(Object)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
    UnityObjectUtility.ToSafeString(Object)
    UnityObjectUtility.AsUnityNull<T>(T)
    Icons.Icon(Object)
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