Class OnGUI
Use to draw immediate mode GUI components.
Inheritance
OnGUI
Inherited Members
Namespace: Unity.VisualScripting
Syntax
[UnitCategory("Events/GUI")]
[TypeIcon(typeof(GUI))]
[UnitOrder(0)]
public sealed class OnGUI : GlobalEventUnit<EmptyEventArgs>, IEventUnit, IUnit, IGraphElementWithDebugData, IGraphEventListener, IGraphElementWithData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable, IAnalyticsIdentifiable, IGraphEventHandler<EmptyEventArgs>
Properties
hookName
Declaration
protected override string hookName { get; }
Property Value
Type | Description |
---|---|
String |
Overrides
Unity.VisualScripting.GlobalEventUnit<Unity.VisualScripting.EmptyEventArgs>.hookName