docs.unity3d.com
    目次を表示する/隠す

    Class NesterStateTransitionAnalyser<TGraphNesterStateTransition>

    Inheritance
    Object
    Assigner<TGraphNesterStateTransition, StateTransitionAnalysis>
    Analyser<TGraphNesterStateTransition, StateTransitionAnalysis>
    StateTransitionAnalyser<TGraphNesterStateTransition>
    NesterStateTransitionAnalyser<TGraphNesterStateTransition>
    FlowStateTransitionAnalyser
    Inherited Members
    StateTransitionAnalyser<TGraphNesterStateTransition>.transition
    StateTransitionAnalyser<TGraphNesterStateTransition>.IsTraversed()
    Analyser<TGraphNesterStateTransition, StateTransitionAnalysis>.analysis
    Analyser<TGraphNesterStateTransition, StateTransitionAnalysis>.IAnalyser.analysis
    Analyser<TGraphNesterStateTransition, StateTransitionAnalysis>.context
    Analyser<TGraphNesterStateTransition, StateTransitionAnalysis>.reference
    Assigner<TGraphNesterStateTransition, StateTransitionAnalysis>.target
    Assigner<TGraphNesterStateTransition, StateTransitionAnalysis>.assignee
    Assigner<TGraphNesterStateTransition, StateTransitionAnalysis>.isDirty
    Assigner<TGraphNesterStateTransition, StateTransitionAnalysis>.Validate()
    Assigner<TGraphNesterStateTransition, StateTransitionAnalysis>.AssignAll()
    Assigner<TGraphNesterStateTransition, StateTransitionAnalysis>.AssignTransient()
    Assigner<TGraphNesterStateTransition, StateTransitionAnalysis>.ValueChanged()
    Assigner<TGraphNesterStateTransition, StateTransitionAnalysis>.assignments
    Assigner<TGraphNesterStateTransition, StateTransitionAnalysis>.transientAssignments
    Namespace: Unity.VisualScripting
    Syntax
    [Analyser(typeof(INesterStateTransition))]
    public class NesterStateTransitionAnalyser<TGraphNesterStateTransition> : StateTransitionAnalyser<TGraphNesterStateTransition>, IAssigner, IAnalyser where TGraphNesterStateTransition : class, INesterStateTransition
    Type Parameters
    Name Description
    TGraphNesterStateTransition

    Constructors

    NesterStateTransitionAnalyser(GraphReference, TGraphNesterStateTransition)

    Declaration
    public NesterStateTransitionAnalyser(GraphReference reference, TGraphNesterStateTransition transition)
    Parameters
    Type Name Description
    GraphReference reference
    TGraphNesterStateTransition transition

    Methods

    Warnings()

    Declaration
    protected override IEnumerable<Warning> Warnings()
    Returns
    Type Description
    IEnumerable<Warning>
    Overrides
    Unity.VisualScripting.StateTransitionAnalyser<TGraphNesterStateTransition>.Warnings()

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)