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    Struct LooseAssemblyName

    Namespace: Unity.VisualScripting
    Syntax
    public struct LooseAssemblyName

    Constructors

    LooseAssemblyName(String)

    Declaration
    public LooseAssemblyName(string name)
    Parameters
    Type Name Description
    String name

    Fields

    name

    Declaration
    public readonly string name
    Field Value
    Type Description
    String

    Methods

    Equals(Object)

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    Object obj
    Returns
    Type Description
    Boolean
    Overrides
    ValueType.Equals(Object)

    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    Int32
    Overrides
    ValueType.GetHashCode()

    ToString()

    Declaration
    public override string ToString()
    Returns
    Type Description
    String
    Overrides
    ValueType.ToString()

    Operators

    Equality(LooseAssemblyName, LooseAssemblyName)

    Declaration
    public static bool operator ==(LooseAssemblyName a, LooseAssemblyName b)
    Parameters
    Type Name Description
    LooseAssemblyName a
    LooseAssemblyName b
    Returns
    Type Description
    Boolean

    Explicit(AssemblyName to LooseAssemblyName)

    Declaration
    public static explicit operator LooseAssemblyName(AssemblyName strongAssemblyName)
    Parameters
    Type Name Description
    AssemblyName strongAssemblyName
    Returns
    Type Description
    LooseAssemblyName

    Implicit(String to LooseAssemblyName)

    Declaration
    public static implicit operator LooseAssemblyName(string name)
    Parameters
    Type Name Description
    String name
    Returns
    Type Description
    LooseAssemblyName

    Implicit(LooseAssemblyName to String)

    Declaration
    public static implicit operator string (LooseAssemblyName name)
    Parameters
    Type Name Description
    LooseAssemblyName name
    Returns
    Type Description
    String

    Inequality(LooseAssemblyName, LooseAssemblyName)

    Declaration
    public static bool operator !=(LooseAssemblyName a, LooseAssemblyName b)
    Parameters
    Type Name Description
    LooseAssemblyName a
    LooseAssemblyName b
    Returns
    Type Description
    Boolean

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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