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    Struct ToggleFlowNode

    Namespace: Unity.VisualScripting.Interpreter
    Syntax
    [NodeDescription(typeof(ToggleFlow))]
    public struct ToggleFlowNode : IStatefulNode<ToggleFlowNode.State>, IStatefulNode, IFlowNode, INode

    Fields

    Enter

    Declaration
    public InputTriggerPort Enter
    Field Value
    Type Description
    InputTriggerPort

    ExitOff

    Declaration
    public OutputTriggerPort ExitOff
    Field Value
    Type Description
    OutputTriggerPort

    ExitOn

    Declaration
    public OutputTriggerPort ExitOn
    Field Value
    Type Description
    OutputTriggerPort

    IsOn

    Declaration
    public OutputDataPort IsOn
    Field Value
    Type Description
    OutputDataPort

    StartOn

    Declaration
    public bool StartOn
    Field Value
    Type Description
    Boolean

    Toggle

    Declaration
    public InputTriggerPort Toggle
    Field Value
    Type Description
    InputTriggerPort

    TurnedOff

    Declaration
    public OutputTriggerPort TurnedOff
    Field Value
    Type Description
    OutputTriggerPort

    TurnedOn

    Declaration
    public OutputTriggerPort TurnedOn
    Field Value
    Type Description
    OutputTriggerPort

    TurnOff

    Declaration
    public InputTriggerPort TurnOff
    Field Value
    Type Description
    InputTriggerPort

    TurnOn

    Declaration
    public InputTriggerPort TurnOn
    Field Value
    Type Description
    InputTriggerPort

    Methods

    Execute<TCtx>(TCtx, InputTriggerPort)

    Declaration
    public Execution Execute<TCtx>(TCtx ctx, InputTriggerPort port)
        where TCtx : IGraphInstance
    Parameters
    Type Name Description
    TCtx ctx
    InputTriggerPort port
    Returns
    Type Description
    Execution
    Type Parameters
    Name Description
    TCtx
    Implements
    IFlowNode.Execute<TCtx>(TCtx, InputTriggerPort)

    Init<TCtx>(TCtx)

    Declaration
    public void Init<TCtx>(TCtx ctx)
        where TCtx : IGraphInstance
    Parameters
    Type Name Description
    TCtx ctx
    Type Parameters
    Name Description
    TCtx
    Implements
    IStatefulNode.Init<TCtx>(TCtx)

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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