Enum Execution
Returned by nodes after their execution to indicate their state
Namespace: Unity.VisualScripting.Interpreter
Syntax
public enum Execution : byte
Fields
Name | Description | Value |
---|---|---|
Done | No further execution required |
|
Running | Will re resumed next frame for further execution |
|
Yield | Will re resumed later during the same frame for further execution (eg. for loops bodu) |
|
YieldUntilEndOfFrame | Will be resumed as a coroutine yielding new WaitForEndOfFrame() |