Struct SaveVariablesNode
Namespace: Unity.VisualScripting.Interpreter
Syntax
[NodeDescription(typeof(SaveVariables))]
public struct SaveVariablesNode : IFlowNode, INode
Fields
Enter
Declaration
public InputTriggerPort Enter
Field Value
Type | Description |
---|---|
InputTriggerPort |
Exit
Declaration
public OutputTriggerPort Exit
Field Value
Type | Description |
---|---|
OutputTriggerPort |
Methods
Execute<TCtx>(TCtx, InputTriggerPort)
Declaration
public Execution Execute<TCtx>(TCtx ctx, InputTriggerPort port)
where TCtx : IGraphInstance
Parameters
Type | Name | Description |
---|---|---|
TCtx | ctx | |
InputTriggerPort | port |
Returns
Type | Description |
---|---|
Execution |
Type Parameters
Name | Description |
---|---|
TCtx |