Struct SaveVariablesNode
Namespace: Unity.VisualScripting.Interpreter
Syntax
[NodeDescription(typeof(SaveVariables))]
public struct SaveVariablesNode : IFlowNode, INode
Fields
Enter
Declaration
public InputTriggerPort Enter
Field Value
| Type | Description |
|---|---|
| InputTriggerPort |
Exit
Declaration
public OutputTriggerPort Exit
Field Value
| Type | Description |
|---|---|
| OutputTriggerPort |
Methods
Execute<TCtx>(TCtx, InputTriggerPort)
Declaration
public Execution Execute<TCtx>(TCtx ctx, InputTriggerPort port)
where TCtx : IGraphInstance
Parameters
| Type | Name | Description |
|---|---|---|
| TCtx | ctx | |
| InputTriggerPort | port |
Returns
| Type | Description |
|---|---|
| Execution |
Type Parameters
| Name | Description |
|---|---|
| TCtx |