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    Struct NodeId

    Represents an index in the graphInstance node list. base 1, so 0 means the node id is invalid or not initialized

    Namespace: Unity.VisualScripting.Interpreter
    Syntax
    [Serializable]
    public struct NodeId : IEquatable<NodeId>

    Constructors

    NodeId(UInt32)

    Declaration
    public NodeId(uint index)
    Parameters
    Type Name Description
    UInt32 index

    Properties

    Null

    Declaration
    public static readonly NodeId Null { get; }
    Property Value
    Type Description
    NodeId

    Methods

    Equals(Object)

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    Object obj
    Returns
    Type Description
    Boolean
    Overrides
    ValueType.Equals(Object)

    Equals(NodeId)

    Declaration
    public bool Equals(NodeId other)
    Parameters
    Type Name Description
    NodeId other
    Returns
    Type Description
    Boolean

    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    Int32
    Overrides
    ValueType.GetHashCode()

    GetIndex()

    Declaration
    public uint GetIndex()
    Returns
    Type Description
    UInt32

    IsValid()

    Declaration
    public bool IsValid()
    Returns
    Type Description
    Boolean

    ToString()

    Declaration
    public override string ToString()
    Returns
    Type Description
    String
    Overrides
    ValueType.ToString()

    Operators

    Equality(NodeId, NodeId)

    Declaration
    public static bool operator ==(NodeId left, NodeId right)
    Parameters
    Type Name Description
    NodeId left
    NodeId right
    Returns
    Type Description
    Boolean

    Inequality(NodeId, NodeId)

    Declaration
    public static bool operator !=(NodeId left, NodeId right)
    Parameters
    Type Name Description
    NodeId left
    NodeId right
    Returns
    Type Description
    Boolean

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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