Struct LogNode
Syntax
[MemberNode(typeof(InvokeMember), "UnityEngine.Debug.Log(System.Object)")]
public struct LogNode : IFlowNode, INode
Fields
Enter
Declaration
public InputTriggerPort Enter
Field Value
Exit
Declaration
public OutputTriggerPort Exit
Field Value
Message
Declaration
[PortDescription("%message")]
public InputDataPort Message
Field Value
Methods
Declaration
public Execution Execute<TCtx>(TCtx ctx, InputTriggerPort port)
where TCtx : IGraphInstance
Parameters
Returns
Type Parameters
Implements
Extension Methods