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    Interface IEntryPointRegisteredNode

    Inherited Members
    IEntryPointNode.Execute<TCtx>(TCtx)
    Namespace: Unity.VisualScripting.Interpreter
    Syntax
    public interface IEntryPointRegisteredNode : IEntryPointNode, INode

    Properties

    MessageListenerType

    If needed, the monobehaviour type to add to the target gameobject to catch events

    Declaration
    Type MessageListenerType { get; }
    Property Value
    Type Description
    Type

    Methods

    Register<TCtx>(TCtx, NodeId)

    called to register the event, ATM using Bolt's event bus

    Declaration
    void Register<TCtx>(TCtx ctx, NodeId nodeId)
        where TCtx : IGraphInstance
    Parameters
    Type Name Description
    TCtx ctx
    NodeId nodeId
    Type Parameters
    Name Description
    TCtx

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
    トップに戻る
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