docs.unity3d.com
    目次を表示する/隠す

    Struct ForNode

    Namespace: Unity.VisualScripting.Interpreter
    Syntax
    [NodeDescription(typeof(For))]
    public struct ForNode : IStatefulNode<ForNode.State>, IStatefulNode, IUpdatableNode, IFlowNode, INode

    Fields

    Body

    Declaration
    public OutputTriggerPort Body
    Field Value
    Type Description
    OutputTriggerPort

    CurrentIndex

    Declaration
    public OutputDataPort CurrentIndex
    Field Value
    Type Description
    OutputDataPort

    Enter

    Declaration
    public InputTriggerPort Enter
    Field Value
    Type Description
    InputTriggerPort

    Exit

    Declaration
    public OutputTriggerPort Exit
    Field Value
    Type Description
    OutputTriggerPort

    FirstIndex

    Declaration
    public InputDataPort FirstIndex
    Field Value
    Type Description
    InputDataPort

    LastIndex

    Declaration
    public InputDataPort LastIndex
    Field Value
    Type Description
    InputDataPort

    Step

    Declaration
    public InputDataPort Step
    Field Value
    Type Description
    InputDataPort

    Methods

    Execute<TCtx>(TCtx, InputTriggerPort)

    Declaration
    public Execution Execute<TCtx>(TCtx ctx, InputTriggerPort port)
        where TCtx : IGraphInstance
    Parameters
    Type Name Description
    TCtx ctx
    InputTriggerPort port
    Returns
    Type Description
    Execution
    Type Parameters
    Name Description
    TCtx
    Implements
    IFlowNode.Execute<TCtx>(TCtx, InputTriggerPort)

    Init<TCtx>(TCtx)

    Declaration
    public void Init<TCtx>(TCtx ctx)
        where TCtx : IGraphInstance
    Parameters
    Type Name Description
    TCtx ctx
    Type Parameters
    Name Description
    TCtx
    Implements
    IStatefulNode.Init<TCtx>(TCtx)

    Update<TCtx>(TCtx)

    Declaration
    public Execution Update<TCtx>(TCtx ctx)
        where TCtx : IGraphInstance
    Parameters
    Type Name Description
    TCtx ctx
    Returns
    Type Description
    Execution
    Type Parameters
    Name Description
    TCtx
    Implements
    IUpdatableNode.Update<TCtx>(TCtx)

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)