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    Struct ForEachNode

    Namespace: Unity.VisualScripting.Interpreter
    Syntax
    [NodeDescription(typeof(ForEach))]
    public struct ForEachNode : IStatefulNode<ForEachNode.State>, IStatefulNode, IUpdatableNode, IFlowNode, INode

    Fields

    Body

    Declaration
    public OutputTriggerPort Body
    Field Value
    Type Description
    OutputTriggerPort

    Collection

    Declaration
    public InputDataPort Collection
    Field Value
    Type Description
    InputDataPort

    CurrentIndex

    Declaration
    public OutputDataPort CurrentIndex
    Field Value
    Type Description
    OutputDataPort

    CurrentItem

    Declaration
    public OutputDataPort CurrentItem
    Field Value
    Type Description
    OutputDataPort

    CurrentKey

    Declaration
    public OutputDataPort CurrentKey
    Field Value
    Type Description
    OutputDataPort

    Dictionary

    Declaration
    public bool Dictionary
    Field Value
    Type Description
    Boolean

    Enter

    Declaration
    public InputTriggerPort Enter
    Field Value
    Type Description
    InputTriggerPort

    Exit

    Declaration
    public OutputTriggerPort Exit
    Field Value
    Type Description
    OutputTriggerPort

    Methods

    Execute<TCtx>(TCtx, InputTriggerPort)

    Declaration
    public Execution Execute<TCtx>(TCtx ctx, InputTriggerPort port)
        where TCtx : IGraphInstance
    Parameters
    Type Name Description
    TCtx ctx
    InputTriggerPort port
    Returns
    Type Description
    Execution
    Type Parameters
    Name Description
    TCtx
    Implements
    IFlowNode.Execute<TCtx>(TCtx, InputTriggerPort)

    Init<TCtx>(TCtx)

    Declaration
    public void Init<TCtx>(TCtx ctx)
        where TCtx : IGraphInstance
    Parameters
    Type Name Description
    TCtx ctx
    Type Parameters
    Name Description
    TCtx
    Implements
    IStatefulNode.Init<TCtx>(TCtx)

    Update<TCtx>(TCtx)

    Declaration
    public Execution Update<TCtx>(TCtx ctx)
        where TCtx : IGraphInstance
    Parameters
    Type Name Description
    TCtx ctx
    Returns
    Type Description
    Execution
    Type Parameters
    Name Description
    TCtx
    Implements
    IUpdatableNode.Update<TCtx>(TCtx)

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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