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    Struct CooldownNode

    Namespace: Unity.VisualScripting.Interpreter
    Syntax
    [NodeDescription(typeof(Cooldown))]
    public struct CooldownNode : IStatefulNode<CooldownNode.State>, IStatefulNode, IUpdatableNode, IFlowNode, INode

    Fields

    BecameReady

    Declaration
    public OutputTriggerPort BecameReady
    Field Value
    Type Description
    OutputTriggerPort

    Duration

    Declaration
    public InputDataPort Duration
    Field Value
    Type Description
    InputDataPort

    Enter

    Declaration
    public InputTriggerPort Enter
    Field Value
    Type Description
    InputTriggerPort

    ExitNotReady

    Declaration
    public OutputTriggerPort ExitNotReady
    Field Value
    Type Description
    OutputTriggerPort

    ExitReady

    Declaration
    public OutputTriggerPort ExitReady
    Field Value
    Type Description
    OutputTriggerPort

    RemainingRatio

    Declaration
    public OutputDataPort RemainingRatio
    Field Value
    Type Description
    OutputDataPort

    RemainingSeconds

    Declaration
    public OutputDataPort RemainingSeconds
    Field Value
    Type Description
    OutputDataPort

    Reset

    Declaration
    public InputTriggerPort Reset
    Field Value
    Type Description
    InputTriggerPort

    Tick

    Declaration
    public OutputTriggerPort Tick
    Field Value
    Type Description
    OutputTriggerPort

    UnscaledTime

    Declaration
    public InputDataPort UnscaledTime
    Field Value
    Type Description
    InputDataPort

    Methods

    Execute<TCtx>(TCtx, InputTriggerPort)

    Declaration
    public Execution Execute<TCtx>(TCtx ctx, InputTriggerPort port)
        where TCtx : IGraphInstance
    Parameters
    Type Name Description
    TCtx ctx
    InputTriggerPort port
    Returns
    Type Description
    Execution
    Type Parameters
    Name Description
    TCtx
    Implements
    IFlowNode.Execute<TCtx>(TCtx, InputTriggerPort)

    Init<TCtx>(TCtx)

    Declaration
    public void Init<TCtx>(TCtx ctx)
        where TCtx : IGraphInstance
    Parameters
    Type Name Description
    TCtx ctx
    Type Parameters
    Name Description
    TCtx
    Implements
    IStatefulNode.Init<TCtx>(TCtx)

    Update<TCtx>(TCtx)

    Declaration
    public Execution Update<TCtx>(TCtx ctx)
        where TCtx : IGraphInstance
    Parameters
    Type Name Description
    TCtx ctx
    Returns
    Type Description
    Execution
    Type Parameters
    Name Description
    TCtx
    Implements
    IUpdatableNode.Update<TCtx>(TCtx)

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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