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    Struct AddListItemNode

    Namespace: Unity.VisualScripting.Interpreter
    Syntax
    [NodeDescription(typeof(AddListItem))]
    public struct AddListItemNode : IFlowNode, INode

    Fields

    Enter

    Declaration
    public InputTriggerPort Enter
    Field Value
    Type Description
    InputTriggerPort

    Exit

    Declaration
    public OutputTriggerPort Exit
    Field Value
    Type Description
    OutputTriggerPort

    Item

    Declaration
    public InputDataPort Item
    Field Value
    Type Description
    InputDataPort

    ListInput

    Declaration
    public InputDataPort ListInput
    Field Value
    Type Description
    InputDataPort

    ListOutput

    Declaration
    public OutputDataPort ListOutput
    Field Value
    Type Description
    OutputDataPort

    Methods

    Execute<TCtx>(TCtx, InputTriggerPort)

    Declaration
    public Execution Execute<TCtx>(TCtx ctx, InputTriggerPort port)
        where TCtx : IGraphInstance
    Parameters
    Type Name Description
    TCtx ctx
    InputTriggerPort port
    Returns
    Type Description
    Execution
    Type Parameters
    Name Description
    TCtx
    Implements
    IFlowNode.Execute<TCtx>(TCtx, InputTriggerPort)

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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