docs.unity3d.com
    目次を表示する/隠す

    Class GreaterThanOrEqualHandler

    Inheritance
    Object
    OperatorHandler
    BinaryOperatorHandler
    GreaterThanOrEqualHandler
    Inherited Members
    BinaryOperatorHandler.Operate(Object, Object)
    BinaryOperatorHandler.CustomHandling(Object, Object)
    BinaryOperatorHandler.BothNullHandling()
    BinaryOperatorHandler.SingleNullHandling()
    BinaryOperatorHandler.Handle<TLeft, TRight>(Func<TLeft, TRight, Object>, Boolean)
    OperatorHandler.name
    OperatorHandler.verb
    OperatorHandler.symbol
    OperatorHandler.customMethodName
    Namespace: Unity.VisualScripting
    Syntax
    public class GreaterThanOrEqualHandler : BinaryOperatorHandler

    Constructors

    GreaterThanOrEqualHandler()

    Declaration
    public GreaterThanOrEqualHandler()

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)