Class FuzzyWindow
Inherited Members
UnityEditor.EditorWindow.ShowTab()
UnityEditor.EditorWindow.GetWindow<T>()
UnityEditor.EditorWindow.GetWindow<T>(System.Boolean)
UnityEditor.EditorWindow.GetWindow<T>(System.Boolean, System.String)
UnityEditor.EditorWindow.GetWindow<T>(System.String)
UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Boolean)
UnityEditor.EditorWindow.GetWindow<T>(System.Boolean, System.String, System.Boolean)
UnityEditor.EditorWindow.GetWindow<T>(System.Type[])
UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Type[])
UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Boolean, System.Type[])
UnityEditor.EditorWindow.CreateWindow<T>(System.Type[])
UnityEditor.EditorWindow.CreateWindow<T>(System.String, System.Type[])
UnityEditor.EditorWindow.HasOpenInstances<T>()
UnityEditor.EditorWindow.FocusWindowIfItsOpen<T>()
UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect)
UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean)
UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean, System.String)
UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean, System.String, System.Boolean)
UnityEditor.EditorWindow.TryGetOverlay(System.String, UnityEditor.Overlays.Overlay)
UnityEditor.EditorWindow.depthBufferBits
UnityEditor.EditorWindow.antiAlias
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
Namespace: Unity.VisualScripting
Syntax
public sealed class FuzzyWindow : EditorWindow
Properties
defaultOptionStyle
Declaration
public static GUIStyle defaultOptionStyle { get; }
Property Value
Type | Description |
---|---|
GUIStyle |
instance
Declaration
[DoNotSerialize]
public static FuzzyWindow instance { get; }
Property Value
Type | Description |
---|---|
FuzzyWindow |
repaintDeltaTime
Declaration
public float repaintDeltaTime { get; }
Property Value
Type | Description |
---|---|
Single |
Methods
ClearProgressBar()
Declaration
public static void ClearProgressBar()
DisplayProgressBar(Single)
Declaration
public void DisplayProgressBar(float progress)
Parameters
Type | Name | Description |
---|---|---|
Single | progress |
DisplayProgressBar(String, Single)
Declaration
public void DisplayProgressBar(string text, float progress)
Parameters
Type | Name | Description |
---|---|---|
String | text | |
Single | progress |
Populate(FuzzyOptionNode, IEnumerable<Object>, Nullable<CancellationToken>)
Declaration
public void Populate(FuzzyOptionNode node, IEnumerable<object> childrenValues, CancellationToken? cancellation = null)
Parameters
Type | Name | Description |
---|---|---|
FuzzyOptionNode | node | |
IEnumerable<Object> | childrenValues | |
Nullable<CancellationToken> | cancellation |
Show(Rect, IFuzzyOptionTree, Action<IFuzzyOption>)
Declaration
public static void Show(Rect activatorPosition, IFuzzyOptionTree optionTree, Action<IFuzzyOption> callback)
Parameters
Type | Name | Description |
---|---|---|
Rect | activatorPosition | |
IFuzzyOptionTree | optionTree | |
Action<IFuzzyOption> | callback |