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    Struct fsVersionedType

    Namespace: Unity.VisualScripting.FullSerializer.Internal
    Syntax
    public struct fsVersionedType

    Fields

    Ancestors

    The direct ancestors that this type can import.

    Declaration
    public fsVersionedType[] Ancestors
    Field Value
    Type Description
    fsVersionedType[]

    ModelType

    The modeling type that this versioned type maps back to.

    Declaration
    public Type ModelType
    Field Value
    Type Description
    Type

    VersionString

    The identifying string that is unique among all ancestors.

    Declaration
    public string VersionString
    Field Value
    Type Description
    String

    Methods

    Equals(Object)

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    Object obj
    Returns
    Type Description
    Boolean
    Overrides
    ValueType.Equals(Object)

    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    Int32
    Overrides
    ValueType.GetHashCode()

    Migrate(Object)

    Migrate from an instance of an ancestor.

    Declaration
    public object Migrate(object ancestorInstance)
    Parameters
    Type Name Description
    Object ancestorInstance
    Returns
    Type Description
    Object

    ToString()

    Declaration
    public override string ToString()
    Returns
    Type Description
    String
    Overrides
    ValueType.ToString()

    Operators

    Equality(fsVersionedType, fsVersionedType)

    Declaration
    public static bool operator ==(fsVersionedType a, fsVersionedType b)
    Parameters
    Type Name Description
    fsVersionedType a
    fsVersionedType b
    Returns
    Type Description
    Boolean

    Inequality(fsVersionedType, fsVersionedType)

    Declaration
    public static bool operator !=(fsVersionedType a, fsVersionedType b)
    Parameters
    Type Name Description
    fsVersionedType a
    fsVersionedType b
    Returns
    Type Description
    Boolean

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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