docs.unity3d.com
    目次を表示する/隠す

    Class FlowStateTransitionDescriptor

    Inheritance
    Object
    Assigner<FlowStateTransition, StateTransitionDescription>
    Descriptor<FlowStateTransition, StateTransitionDescription>
    StateTransitionDescriptor<FlowStateTransition>
    NesterStateTransitionDescriptor<FlowStateTransition>
    FlowStateTransitionDescriptor
    Inherited Members
    StateTransitionDescriptor<FlowStateTransition>.transition
    StateTransitionDescriptor<FlowStateTransition>.Label()
    StateTransitionDescriptor<FlowStateTransition>.Tooltip()
    Descriptor<FlowStateTransition, StateTransitionDescription>.ValueChanged()
    Descriptor<FlowStateTransition, StateTransitionDescription>.Title()
    Descriptor<FlowStateTransition, StateTransitionDescription>.Summary()
    Descriptor<FlowStateTransition, StateTransitionDescription>.Icon()
    Descriptor<FlowStateTransition, StateTransitionDescription>.IDescriptor.target
    Descriptor<FlowStateTransition, StateTransitionDescription>.description
    Descriptor<FlowStateTransition, StateTransitionDescription>.IDescriptor.description
    Assigner<FlowStateTransition, StateTransitionDescription>.target
    Assigner<FlowStateTransition, StateTransitionDescription>.assignee
    Assigner<FlowStateTransition, StateTransitionDescription>.isDirty
    Assigner<FlowStateTransition, StateTransitionDescription>.Validate()
    Assigner<FlowStateTransition, StateTransitionDescription>.AssignAll()
    Assigner<FlowStateTransition, StateTransitionDescription>.AssignTransient()
    Assigner<FlowStateTransition, StateTransitionDescription>.assignments
    Assigner<FlowStateTransition, StateTransitionDescription>.transientAssignments
    Namespace: Unity.VisualScripting
    Syntax
    [Descriptor(typeof(FlowStateTransition))]
    public class FlowStateTransitionDescriptor : NesterStateTransitionDescriptor<FlowStateTransition>, IAssigner, IDescriptor

    Constructors

    FlowStateTransitionDescriptor(FlowStateTransition)

    Declaration
    public FlowStateTransitionDescriptor(FlowStateTransition transition)
    Parameters
    Type Name Description
    FlowStateTransition transition

    Methods

    Icon()

    Declaration
    public override EditorTexture Icon()
    Returns
    Type Description
    EditorTexture
    Overrides
    Unity.VisualScripting.StateTransitionDescriptor<Unity.VisualScripting.FlowStateTransition>.Icon()

    Summary()

    Declaration
    public override string Summary()
    Returns
    Type Description
    String
    Overrides
    Unity.VisualScripting.NesterStateTransitionDescriptor<Unity.VisualScripting.FlowStateTransition>.Summary()

    Title()

    Declaration
    public override string Title()
    Returns
    Type Description
    String
    Overrides
    Unity.VisualScripting.NesterStateTransitionDescriptor<Unity.VisualScripting.FlowStateTransition>.Title()

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)