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    Class EditorTexture

    Inheritance
    Object
    EditorTexture
    Namespace: Unity.VisualScripting
    Syntax
    public class EditorTexture

    Fields

    StandardIconResolutions

    Declaration
    public static readonly TextureResolution[] StandardIconResolutions
    Field Value
    Type Description
    TextureResolution[]

    Properties

    Item[Int32]

    Declaration
    public Texture2D this[int resolution] { get; }
    Parameters
    Type Name Description
    Int32 resolution
    Property Value
    Type Description
    Texture2D

    Methods

    Load(IEnumerable<IResourceProvider>, String, CreateTextureOptions, Boolean)

    Declaration
    public static EditorTexture Load(IEnumerable<IResourceProvider> resourceProviders, string path, CreateTextureOptions options, bool required)
    Parameters
    Type Name Description
    IEnumerable<IResourceProvider> resourceProviders
    String path
    CreateTextureOptions options
    Boolean required
    Returns
    Type Description
    EditorTexture

    Load(IEnumerable<IResourceProvider>, String, TextureResolution[], CreateTextureOptions, Boolean)

    Declaration
    public static EditorTexture Load(IEnumerable<IResourceProvider> resourceProviders, string path, TextureResolution[] resolutions, CreateTextureOptions options, bool required)
    Parameters
    Type Name Description
    IEnumerable<IResourceProvider> resourceProviders
    String path
    TextureResolution[] resolutions
    CreateTextureOptions options
    Boolean required
    Returns
    Type Description
    EditorTexture

    Load(IResourceProvider, String, CreateTextureOptions, Boolean)

    Declaration
    public static EditorTexture Load(IResourceProvider resources, string path, CreateTextureOptions options, bool required)
    Parameters
    Type Name Description
    IResourceProvider resources
    String path
    CreateTextureOptions options
    Boolean required
    Returns
    Type Description
    EditorTexture

    Load(IResourceProvider, String, TextureResolution[], CreateTextureOptions, Boolean)

    Declaration
    public static EditorTexture Load(IResourceProvider resources, string path, TextureResolution[] resolutions, CreateTextureOptions options, bool required)
    Parameters
    Type Name Description
    IResourceProvider resources
    String path
    TextureResolution[] resolutions
    CreateTextureOptions options
    Boolean required
    Returns
    Type Description
    EditorTexture

    Single()

    Declaration
    public Texture2D Single()
    Returns
    Type Description
    Texture2D

    Single(Texture)

    Declaration
    public static EditorTexture Single(Texture texture)
    Parameters
    Type Name Description
    Texture texture
    Returns
    Type Description
    EditorTexture

    Single(Texture2D)

    Declaration
    public static EditorTexture Single(Texture2D texture)
    Parameters
    Type Name Description
    Texture2D texture
    Returns
    Type Description
    EditorTexture

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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