docs.unity3d.com
    目次を表示する/隠す

    Struct EventHook

    Namespace: Unity.VisualScripting
    Syntax
    public struct EventHook

    Constructors

    EventHook(String, Object, Object)

    Declaration
    public EventHook(string name, object target = null, object tag = null)
    Parameters
    Type Name Description
    String name
    Object target
    Object tag

    Fields

    name

    Declaration
    public readonly string name
    Field Value
    Type Description
    String

    tag

    Declaration
    public readonly object tag
    Field Value
    Type Description
    Object

    target

    Declaration
    public readonly object target
    Field Value
    Type Description
    Object

    Methods

    Equals(Object)

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    Object obj
    Returns
    Type Description
    Boolean
    Overrides
    ValueType.Equals(Object)

    Equals(EventHook)

    Declaration
    public bool Equals(EventHook other)
    Parameters
    Type Name Description
    EventHook other
    Returns
    Type Description
    Boolean

    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    Int32
    Overrides
    ValueType.GetHashCode()

    Operators

    Equality(EventHook, EventHook)

    Declaration
    public static bool operator ==(EventHook a, EventHook b)
    Parameters
    Type Name Description
    EventHook a
    EventHook b
    Returns
    Type Description
    Boolean

    Implicit(String to EventHook)

    Declaration
    public static implicit operator EventHook(string name)
    Parameters
    Type Name Description
    String name
    Returns
    Type Description
    EventHook

    Inequality(EventHook, EventHook)

    Declaration
    public static bool operator !=(EventHook a, EventHook b)
    Parameters
    Type Name Description
    EventHook a
    EventHook b
    Returns
    Type Description
    Boolean

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)