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    Class ControlOutput

    Inheritance
    Object
    UnitPort<ControlInput, IUnitInputPort, ControlConnection>
    ControlOutput
    Inherited Members
    UnitPort<ControlInput, IUnitInputPort, ControlConnection>.unit
    UnitPort<ControlInput, IUnitInputPort, ControlConnection>.key
    UnitPort<ControlInput, IUnitInputPort, ControlConnection>.graph
    UnitPort<ControlInput, IUnitInputPort, ControlConnection>.relations
    UnitPort<ControlInput, IUnitInputPort, ControlConnection>.validConnections
    UnitPort<ControlInput, IUnitInputPort, ControlConnection>.invalidConnections
    UnitPort<ControlInput, IUnitInputPort, ControlConnection>.validConnectedPorts
    UnitPort<ControlInput, IUnitInputPort, ControlConnection>.invalidConnectedPorts
    UnitPort<ControlInput, IUnitInputPort, ControlConnection>.IUnitPort.validConnections
    UnitPort<ControlInput, IUnitInputPort, ControlConnection>.connections
    UnitPort<ControlInput, IUnitInputPort, ControlConnection>.connectedPorts
    UnitPort<ControlInput, IUnitInputPort, ControlConnection>.hasAnyConnection
    UnitPort<ControlInput, IUnitInputPort, ControlConnection>.hasValidConnection
    UnitPort<ControlInput, IUnitInputPort, ControlConnection>.hasInvalidConnection
    UnitPort<ControlInput, IUnitInputPort, ControlConnection>.CanValidlyConnectTo(IUnitPort)
    UnitPort<ControlInput, IUnitInputPort, ControlConnection>.CanInvalidlyConnectTo(IUnitPort)
    UnitPort<ControlInput, IUnitInputPort, ControlConnection>.ValidlyConnectTo(IUnitPort)
    UnitPort<ControlInput, IUnitInputPort, ControlConnection>.InvalidlyConnectTo(IUnitPort)
    UnitPort<ControlInput, IUnitInputPort, ControlConnection>.Disconnect()
    UnitPort<ControlInput, IUnitInputPort, ControlConnection>.CanConnectToValid(ControlInput)
    UnitPort<ControlInput, IUnitInputPort, ControlConnection>.CanConnectToInvalid(IUnitInputPort)
    UnitPort<ControlInput, IUnitInputPort, ControlConnection>.ConnectToValid(ControlInput)
    UnitPort<ControlInput, IUnitInputPort, ControlConnection>.ConnectToInvalid(IUnitInputPort)
    UnitPort<ControlInput, IUnitInputPort, ControlConnection>.DisconnectFromValid(ControlInput)
    UnitPort<ControlInput, IUnitInputPort, ControlConnection>.DisconnectFromInvalid(IUnitInputPort)
    UnitPort<ControlInput, IUnitInputPort, ControlConnection>.CompatiblePort(IUnit)
    UnitPort<ControlInput, IUnitInputPort, ControlConnection>.ConnectInvalid(IUnitOutputPort, IUnitInputPort)
    UnitPort<ControlInput, IUnitInputPort, ControlConnection>.DisconnectInvalid(IUnitOutputPort, IUnitInputPort)
    Namespace: Unity.VisualScripting
    Syntax
    public sealed class ControlOutput : UnitPort<ControlInput, IUnitInputPort, ControlConnection>, IUnitControlPort, IUnitOutputPort, IUnitPort, IGraphItem

    Constructors

    ControlOutput(String)

    Declaration
    public ControlOutput(string key)
    Parameters
    Type Name Description
    String key

    Properties

    connection

    Declaration
    public ControlConnection connection { get; }
    Property Value
    Type Description
    ControlConnection

    couldBeEntered

    Declaration
    public bool couldBeEntered { get; }
    Property Value
    Type Description
    Boolean
    Implements
    IUnitControlPort.couldBeEntered

    hasValidConnection

    Declaration
    public override bool hasValidConnection { get; }
    Property Value
    Type Description
    Boolean
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ControlInput, Unity.VisualScripting.IUnitInputPort, Unity.VisualScripting.ControlConnection>.hasValidConnection
    Implements
    IUnitPort.hasValidConnection

    invalidConnectedPorts

    Declaration
    public override IEnumerable<IUnitInputPort> invalidConnectedPorts { get; }
    Property Value
    Type Description
    IEnumerable<IUnitInputPort>
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ControlInput, Unity.VisualScripting.IUnitInputPort, Unity.VisualScripting.ControlConnection>.invalidConnectedPorts

    invalidConnections

    Declaration
    public override IEnumerable<InvalidConnection> invalidConnections { get; }
    Property Value
    Type Description
    IEnumerable<InvalidConnection>
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ControlInput, Unity.VisualScripting.IUnitInputPort, Unity.VisualScripting.ControlConnection>.invalidConnections
    Implements
    IUnitPort.invalidConnections

    isPredictable

    Declaration
    public bool isPredictable { get; }
    Property Value
    Type Description
    Boolean
    Implements
    IUnitControlPort.isPredictable

    validConnectedPorts

    Declaration
    public override IEnumerable<ControlInput> validConnectedPorts { get; }
    Property Value
    Type Description
    IEnumerable<ControlInput>
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ControlInput, Unity.VisualScripting.IUnitInputPort, Unity.VisualScripting.ControlConnection>.validConnectedPorts

    validConnections

    Declaration
    public override IEnumerable<ControlConnection> validConnections { get; }
    Property Value
    Type Description
    IEnumerable<ControlConnection>
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ControlInput, Unity.VisualScripting.IUnitInputPort, Unity.VisualScripting.ControlConnection>.validConnections

    Methods

    CanConnectToValid(ControlInput)

    Declaration
    public override bool CanConnectToValid(ControlInput port)
    Parameters
    Type Name Description
    ControlInput port
    Returns
    Type Description
    Boolean
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ControlInput, Unity.VisualScripting.IUnitInputPort, Unity.VisualScripting.ControlConnection>.CanConnectToValid(Unity.VisualScripting.ControlInput)

    CompatiblePort(IUnit)

    Declaration
    public override IUnitPort CompatiblePort(IUnit unit)
    Parameters
    Type Name Description
    IUnit unit
    Returns
    Type Description
    IUnitPort
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ControlInput, Unity.VisualScripting.IUnitInputPort, Unity.VisualScripting.ControlConnection>.CompatiblePort(Unity.VisualScripting.IUnit)
    Implements
    IUnitPort.CompatiblePort(IUnit)

    ConnectToInvalid(IUnitInputPort)

    Declaration
    public override void ConnectToInvalid(IUnitInputPort port)
    Parameters
    Type Name Description
    IUnitInputPort port
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ControlInput, Unity.VisualScripting.IUnitInputPort, Unity.VisualScripting.ControlConnection>.ConnectToInvalid(Unity.VisualScripting.IUnitInputPort)

    ConnectToValid(ControlInput)

    Declaration
    public override void ConnectToValid(ControlInput port)
    Parameters
    Type Name Description
    ControlInput port
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ControlInput, Unity.VisualScripting.IUnitInputPort, Unity.VisualScripting.ControlConnection>.ConnectToValid(Unity.VisualScripting.ControlInput)

    DisconnectFromInvalid(IUnitInputPort)

    Declaration
    public override void DisconnectFromInvalid(IUnitInputPort port)
    Parameters
    Type Name Description
    IUnitInputPort port
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ControlInput, Unity.VisualScripting.IUnitInputPort, Unity.VisualScripting.ControlConnection>.DisconnectFromInvalid(Unity.VisualScripting.IUnitInputPort)

    DisconnectFromValid(ControlInput)

    Declaration
    public override void DisconnectFromValid(ControlInput port)
    Parameters
    Type Name Description
    ControlInput port
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ControlInput, Unity.VisualScripting.IUnitInputPort, Unity.VisualScripting.ControlConnection>.DisconnectFromValid(Unity.VisualScripting.ControlInput)

    IsPredictable(Recursion)

    Declaration
    public bool IsPredictable(Recursion recursion)
    Parameters
    Type Name Description
    Recursion recursion
    Returns
    Type Description
    Boolean

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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