Class Break
Stops the execution of the current loop.
Inherited Members
Namespace: Unity.VisualScripting
Syntax
[UnitTitle("Break Loop")]
[UnitCategory("Control")]
[UnitOrder(13)]
public class Break : Unit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable, IAnalyticsIdentifiable
Properties
enter
The entry point for the break.
Declaration
[DoNotSerialize]
public ControlInput enter { get; }
Property Value
Type | Description |
---|---|
ControlInput |
Methods
Definition()
Declaration
protected override void Definition()
Overrides
Operation(Flow)
Declaration
public ControlOutput Operation(Flow flow)
Parameters
Type | Name | Description |
---|---|---|
Flow | flow |
Returns
Type | Description |
---|---|
ControlOutput |