docs.unity3d.com
    目次を表示する/隠す

    Class AdditionHandler

    Inheritance
    Object
    OperatorHandler
    BinaryOperatorHandler
    AdditionHandler
    Inherited Members
    BinaryOperatorHandler.Operate(Object, Object)
    BinaryOperatorHandler.BothNullHandling()
    BinaryOperatorHandler.SingleNullHandling()
    BinaryOperatorHandler.Handle<TLeft, TRight>(Func<TLeft, TRight, Object>, Boolean)
    OperatorHandler.name
    OperatorHandler.verb
    OperatorHandler.symbol
    OperatorHandler.customMethodName
    Namespace: Unity.VisualScripting
    Syntax
    public sealed class AdditionHandler : BinaryOperatorHandler

    Constructors

    AdditionHandler()

    Declaration
    public AdditionHandler()

    Methods

    CustomHandling(Object, Object)

    Declaration
    protected override object CustomHandling(object leftOperand, object rightOperand)
    Parameters
    Type Name Description
    Object leftOperand
    Object rightOperand
    Returns
    Type Description
    Object
    Overrides
    BinaryOperatorHandler.CustomHandling(Object, Object)

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)