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    Class CompositorNode

    The base class of all nodes in VisualCompositor

    Inheritance
    Object
    Object
    ScriptableObject
    CompositorNode
    Inherited Members
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    UnityEngine.Object.FindFirstObjectByType<T>()
    UnityEngine.Object.FindAnyObjectByType<T>()
    UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
    UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    UnityEngine.Object.FindFirstObjectByType(System.Type)
    UnityEngine.Object.FindAnyObjectByType(System.Type)
    Object.FindObjectOfType(Type, Boolean)
    UnityEngine.Object.FindFirstObjectByType(System.Type, UnityEngine.FindObjectsInactive)
    UnityEngine.Object.FindAnyObjectByType(System.Type, UnityEngine.FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.VisualCompositor
    Syntax
    public abstract class CompositorNode : ScriptableObject, ISerializationCallbackReceiver

    Properties

    DefaultTitle

    The default title of the node.

    Declaration
    public virtual string DefaultTitle { get; }
    Property Value
    Type Description
    String

    WidgetBackgroundColor

    The background color of the header widget of the node.

    Declaration
    public virtual Color WidgetBackgroundColor { get; }
    Property Value
    Type Description
    Color

    Methods

    OnAfterDeserialize()

    Declaration
    public void OnAfterDeserialize()
    Implements
    ISerializationCallbackReceiver.OnAfterDeserialize()

    OnAfterDeserializeInternalV()

    Implement this method to do internal processes after Unity deserializes your object.

    Declaration
    protected virtual void OnAfterDeserializeInternalV()

    OnBeforeSerialize()

    Declaration
    public void OnBeforeSerialize()
    Implements
    ISerializationCallbackReceiver.OnBeforeSerialize()

    OnBeforeSerializeInternalV()

    Implement this method to do internal processes before Unity serializes your object.

    Declaration
    protected virtual void OnBeforeSerializeInternalV()

    OnDestroyInternalV()

    Implement this method to execute code when the CompositorNode is about to be destroyed.

    Declaration
    protected virtual void OnDestroyInternalV()

    OnEnableInternalV()

    Declaration
    protected virtual void OnEnableInternalV()

    Render()

    Executes the rendering of the node.

    Declaration
    public abstract void Render()
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